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Metal gear solid 5 ground zeroes
Metal gear solid 5 ground zeroes




Nearly everything and everyone has multiple aliases, key comrades betray allegiances, and subsequent games crisscross between decades while also featuring leading characters with nearly identical names and faces a reference to a character named Snake may refer to one of four people: Naked Snake, Solid Snake, Solidus Snake, or Liquid Snake. Whether Metal Gear creator Hideo Kojima likes it or not, his legendary stealth series is complicated. After spending over eight hours with the game, seeing the majority of its content, I'm going to take this opportunity to debunk, and verify, some of the rumors about the latest Metal Gear game.

metal gear solid 5 ground zeroes

(By the way I found a solution to the "busy cursor" issue if anyone needs it.It's two weeks before the release of Ground Zeroes, and there's still a lot of misinformation floating about. I'm considering a 2nd 970 and an i7 especially for Phantom Pain. (Runs between 50 and 58 when I stay on the first hill, after that it's fine, lighting only controls draw distance I think) It's an amazingly optimized game and amazing looking considering it's a PS3 game! Can't think of any other games with more impressive looking characters. My CPU (i5 3340) unfortunately bottlenecks the GPU on the first level if the lighting is on extra high. Or maybe it's just with this card?īy the way I found that the first level stresses the CPU far more than GPU depending on the setting that "lighting" is on. Resolution strangely doesn't have much impact in this game. I was really surprised at how well it downsamples. Originally posted by Calibrated Mishap:OP how well does GZ run with GTX 970 SLI downsampling from 4k? pls respond it'll run 45-60 in the first level probably alittle better in other levels with out all the rain effects and light sorces. Unless the game runs at 60 below the hood and say, for 30 frames it only renders every other frame? So the calculations are done as if the game runs at 60 so anything above, as you say, makes it wonky.Īnyone know why specifically? Because I'm throwing guesses from my botty hole. I know that doing it like this helps with skipped frames and stuff but I'd like to know why technically issues only appear above 60fps though because lower framerates don't affect the physics. Yeah some games rely on the framerate to perform calculations so things can go nuts. The situation's the same with L.A Noire once you unlock the FPS, everything from the motionscan tech to the game's physics suddenly becomes wonky as hell. This is the best answer and the only answer that's needed. But it tells you as a caution that it breaks certain physics when throwing stuff in the game. There is a mod in the modding thread in the forums that lets you take off the lock. Most console ports have 60 fps locks due to technical reasons. Originally posted by Maniac_34:It might not be.






Metal gear solid 5 ground zeroes